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Found 2 results

  1. Groups make team play more encouraged and make sticking together much more effective, especially with extra points/xp/money for moving as a unit. A game like arma is made much better by that function by the C4G servers kind of lack on that front, making do that no one wants to play in groups since “they don’t benefit at all”. Just a thought. Also a rework on the gun unlocks might be in order. It seems like it’s a bit hard to unlock weapons and usually new players to the server are destroyed by zafiro or navid, while being stuck with TRGS and katiba, it kind of looks like a “suck it up and get better or play more” mantra, which is difficult with the constant OPFOR stack (sometimes upwards of 36 players) all sitting in mid towers with navids that have almost no time to kill. There has to be a balance to keep the servers fun, at this point, indi and blu are just struggling to even get in the zone without being gunned down by LMGS with bipods on T4. Another issue that needs to be looked at is team balance and kicking players that arent contributing. The last few days players give up because of the aforementioned team stacking, but instead of leaving and giving the slot to someone that will try, they just sit at spawn destroying friendly choppers and transports or even going to nearby building to be stupid and do “dance battles”. Again taking slots from other potential players that actually want to challenge and get stuff done. I am new to C4G and a perms buy donator, and have been gone from arma for over 3 years so many things have gone down hill, but this is an attempt to try to better the game for those that want a good gaming experience. If some of these issues have ways to work them already I am open to use what y’all have in place. Just a thought. Thank you C4G admins.
  2. I have noticed in KoTH lately, especially US#6 NO JETS, that once the server starts to get populated enough for people to attack helis and MBTs, a lot of people start to spawn camp, whether its intentional or not. Usually the team that is being camped the hardest doesn't have a lot of high level or half decent players on it. This is an issue but I don't think there is a solution to this as the game wouldn't be fun if you couldn't team up with your friends as a tank or heli crew etc.. When the team with a lot of low level players or inf players on it gets camped for a long enough time they eventually start to leave as its not fun for them anymore. This kills the server very quickly and means no-one else can buy vehicles to kill the vehicles that are already up as the player count has dropped too low. this will just increase the rate of the server dying until everyone has just gone to play INF. I think that if you were able to see enemy vehicles on the map if someone in your group had spotted then maybe this issue would be resolved. It would mean that MBTs and Tigris' wouldn't be able to sit still on top of a hill near the enemies base and camp their INF transport vehicles the whole game, without being easily spotted and show up on the map of the other teams. The same goes for Blackfoots and Kajmans, where they wouldnt be able to sit 1-2 km in the air and DAGR/SCAPEL any vehicles coming out of spawn that are trying to get people to the AO, without being spotted and showing up on the other teams maps. When something shows up on the map for a group it is very easy to see and encourages team work to go and hunt that vehicle down so that your team has safe passage to the AO. It also means that it is easier for players to go up against a stacked team in a vehicle as they can see where some of them are already and aren't going to get shredded as soon as they leave safe zone by a Tigris or a T140K for example. This will help balance out the game even if there is a lot of good players on one team. This means friends will still be able to play together but will also mean that the teams that don't have many skilled people at vehicles on them could also have a chance at destroying the vehicle/s that are camping their base. This will let more people get to the AO and hopefully increase the time that these vehicle servers are populated as I think the diversity of the game play in ArmA III and especially KoTH is what attracts a lot of people to this game and game mode. The fact that one minute I can be doing tactical stuff in the AO as infantry and then the next minute be commanding a powerful tank or gunning in a futuristic Chinese VTOL aircraft is awesome and these aspects are highlighted in the vehicle servers that the amazing C4G team provides. I believe that the full ArmA experience should be available to all players of C4G KoTH and that a simple change like making groups be able to see enemy vehicles on the map if someone spots them, is definitely a step in the right direction to making more people enjoy the full spectrum on a vehicle server even if they aren't amazing in vehicles. Even if one team has a few great players and the other teams don't. I don't think this should stop people from buying vehicles to counter them and allow for people to get to the AO. I have close to 2000 hours in ArmA III and most of those hours were put into v9 KoTH where I had loads of fun in vehicles with my friends, so just know that this is not coming from some salty hummingbird pilot that's been AA'd a few too many times or a boots on the ground type of guy that just can't get into the AO, this is coming from someone who spends a lot of time in vehicles and is probably part of the problem. I just think that putting this map feature back into KoTH will make the game more fun for everyone and keep servers populated for longer. If you've got this far thank you for reading this and hopefully you could consider replying to this and giving me your thoughts. See you all on the battlefield
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