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ErebusGaming01

[C4G] Admin
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About ErebusGaming01

  • Birthday 11/14/1994

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  1. @Nicole I vouch for this player to become a member
  2. or you know... get to the AO, not the enemy spawn... pretty easy rules to follow and to understand.
  3. Like I said, this Post/Topic would have to be majorly fine tuned and refined for it to be even considered as a viable aspect of the game. This post was certainly not intended to be a final product but to turn from a very basic if not skeletal template into something that maybe the admins could work with in the future. I thank you both for your insight on this post.
  4. I did not intend for this to come across as that message. I believe the rules are very sufficient and fair and allow for the community to have great flexibility as a whole. I simply was striving for having a more secure environment in the KOTH servers. There are many on the KOTH servers that find ways to look for any loop-holes and gray areas in the rules that they could exploit in their favor. I simply wanted to take this ability out of a rule-breakers hands and give power to counteract it to administrators. This addition would require some amazing fine tuning and refinement that I would love to discuss with yourself Mjr. Trubble or any other upper level administrator to create what C4G as a whole to believe as a balance and fair rule to everyone. If you feel that this completely unnecessary and does not require any further thoughts on the matter than I will trust in your judgement.
  5. King of the Hill Specific. Players are not permitted to reside around the opposite factions spawn area and or base (example enemy players within 600m of Opfor spawn). The area of engagement is intended to be the target AO. This also applies to friendly factions residing in the spawn area and shooting at range. I am asking for there to be an addition to this set of rules that will give an admin the ability to warn, kick, or ban a player or players if they have deemed a player or players actions have become destructive to the game mode. Whether that is through a player or players method of killing, (Example: sitting 1k from an enemy's spawn firing rockets at anything that lifts off or drives out of a spawn preventing anything from exiting a spawn), their attitude towards other players has become abusive, etc., etc. Yes this rule would cover a wide variety of situations that would have to be left up to admin discretion, (the freedom to decide what should be done in a particular situation) but I feel that giving the admins this freedom to determine what is destructive to the server would benefit the server greatly.
  6. If this is in regards to KOTH I have always hated joining OpFor for one simple reason.... Its every low level players' wet dream. There is no challenge because it is a guaranteed victory. OpFor tends to stack their team at least 10 players higher than the closest team. These are the facts. Opfor is the easiest team to level up on because they will always win if they are stacked, which guarantees the highest bonus possible. Just because a player is high level does not guarantee skill level. (Trust me on this one, plenty of really bad high level players out there) Opfor has the best spawns on every map. I dare anyone to challenge that statement and prove me wrong. There is simply no map that they are at a disadvantage spawn wise. Almost every map is tailored for Opfor to have the easiest route to the AO and some of the shortest routes which give them more time to set up ambushes for transports and to get more bodies in the AO faster. I myself, level 88 with roughly $830,000, will always join BluFor and Independent. Now you may be wondering as to why I would deliberately take a loss? It is because I will always be in the top 10 no matter what. Very rarely on any KOTH server am I not in the top 10 by the sheer amount of kills I can amount in a game. So I join the "losing teams" to assist newer players and buy them vehicles so they can enjoy KOTH as how it was meant to be played. For me it is no longer about leveling up or accruing money. It is about assisting players in their transition into a game mode that I love and I want newer players to experience the game mode in a positive way. My ending statement on this is that stacking is an issue to only a certain degree because those who stack OpFor tend to be a lower skilled player looking for an easy road to leveling without ever increasing their level of play. Higher skilled players may not level as quickly on BluFor or Independent but their level of play will only increase because they will have more opportunities to learn the game mode and how to counteract player behavior and interactions on KOTH. [highlight=black]Should their be an auto-balance: Yes, but with a wide range of restrictions on it.[/highlight]
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