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Prometheus

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Everything posted by Prometheus

  1. As it stands, there are a small number of AOs within one map, and can get quite tiresome (burnt out) playing the same rotations time after time. There are alot of unplayed cities or locations, as well as other maps Tanoa and Poland
  2. The way the server is set up is pretty great. It balances ground vehicles significantly! (Requiring teamwork and coordination, as the removal of thermals makes it harder for individuals to camp or snipe beyond visual range) Only issue I have are the Air Vehicles. Countermeasure Perk is extremely OP for Jets and both the Kajman and Blackfoot. (Countermeasure perk originally designed for the pawnee) With jets and kajman and blackfoot having radar, they can hit you beyond the 3km visual range. (I've done it myself) theres no real counter for said air vehicles, as the Tigris and Cheetah are disabled, there is no Radar for AAA to fight off said Air Vehicles. Jets, with the exception of the A-164 Wipeout can conduct the Boom and Zoom tactic to build up speed and fly at a high speed to whatever blip (vehicle icon) you see on your HUD and fire a few rockets. The ground vehicle would be damaged or destroyed by the time the person would know what hit him. The NYX AA, Marshal 40mm APDFS, and the Titan AA MANPAD are all ground units have to fight off jets, granted the jet has no Flares, or is point blank range on a Dive on you, to hit the vehicle. The removal of the Countermeasure perk for those vehicles would allow all AA Missles a Better chance to hit the target, all depending on how quickly the pilot can deploy flares. (Balancing Point)
  3. The way the server is set up is pretty great. It balances ground vehicles significantly! Only issue I have are the Air Vehicles. Countermeasure Perk is extremely OP for Jets and both the Kajman and Blackfoot. (Countermeasure perk originally designed for the pawnee) With jets and kajman and blackfoot having radar, they can hit you beyond the 3km visual range. (I've done it myself) theres no real counter for said air vehicles, as the Tigris and Cheetah are disabled, there is no Radar for AAA to fight off said Air Vehicles. Jets, with the exception of the A-164 Wipeout can conduct the Boom and Zoom tactic to build up speed and fly at a high speed to whatever blip (vehicle icon) you see on your HUD and fire a few rockets. The ground vehicle would be damaged or destroyed by the time the person would know what hit him. The NYX AA, Marshal 40mm APDFS, and the Titan AA MANPAD are all ground units have to fight off jets, granted the jet has no Flares, or is point blank range on a Dive on you, to hit the vehicle. The removal of the Countermeasure perk for those vehicles would allow all AA Missles a Better chance to hit the target, all depending on how quickly the pilot can deploy flares. (Balancing Point)
  4. As we may already know. There's already a decent variety of toys to play with on both sides. But I think we could add more. For instance, it would be great to add the implementation of Portable AT or AA stations, in the same way we use the paratrooper planes. For instance, you would need to be in a group, and when you want to purchase for example a TOW missle launcher, you would get the message saying that your partner would need to salute to be able to carry the other half of the equipment, and to deploy it. Another suggestion would be to add Artillery, without the computer ofcourse, we could add the MRLS for blufor and the BM grad for OpFor, as well as the Paladin and the Russian Equilivant. (MRLS and BM GRAD 25k) Another recommendation is to update the Russian Para plane lol, it has no counter measures, and if you gain too much speed at a negative incline you will ultimately call to your death. And for us oldies, we would like to see a Malden Map for Old times sake (Operation Flashpoint Cold war Crisis) I'm sire there are more suggestions to be added, but this is what I can think of for now. If anyone else has suggestions, please feel free to add them below
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