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King of the Hill

King of the Hill is a three team sector control mission within ArmA 3. As you play you will gain experience which will in turn unlock new gear and vehicles to aid your teams efforts to control the zone.
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King of the Hill: RHS

RHS King of the Hill is a version that combines the popular RHS mod with KotH. In this version of the award winning sector control mission you play as Nato or Russian forces. Just like in vanilla KotH you will gain experience by playing which will in turn unlock new gear and vehicles to aid your teams efforts to control the zone. RHS and vanilla stats are separately saved in our database and are displayed here: https://stats.armakoth.com
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King of the Hill: 1944

1944 King of the Hill is a version that combines the popular IFA3 mod with KotH. In this version of the award winning sector control mission you play as German or Russian/American forces. Just like in vanilla KotH you will gain experience by playing which will in turn unlock new gear and vehicles to aid your teams efforts to control the zone. 1944 and vanilla stats are separately saved in our database and are displayed here: https://stats.armakoth.com
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RoidRage

EU4 Trial Ruleset

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Posted (edited)

Greeting Edgy Vehicle Bois. 

Due to the nonstop headache you guys cause us with abusing the safe zone rules we have decided to try out a new set of rules to see if that will play out any better. I'm sure you guys will do anything and everything in your power to make sure it doesn't go better but lets give it a shot. 


Shooting out of spawn: You are allowed to engage targets from your spawn zone.
What this basically means is that if you can see an enemy Jet from your Safezone. He can engage you and you can engage him. 
Exceptions to that rule: Unarmed Transport Vehicles that are going to the AO (you can engage campers coming to your spawn). Targets inside the AO (unless they shoot at you from there).
If you engage from inside your spawn zone, you will not be able to rearm until you have left the safe zone completely and returned inside. 

Test build uploaded on EU4 includes the following. 

1) Added second exit on repair pad
2) Repair pad doesn't work until you're safe zone protected
3) Shooting and losing safe zone protection marks vehicle to require it to leave outer safe zone before being able to become safe zone protected again

 

This will certainly cause confusion and people will find ways to abuse this so give us time to research and adapt. 

Edited by JesseTheExtreme

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