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Rust NO KOS - Noob Friendly server!

With the recent boom in players swarming to Rust, we have decided to launch a rust server that caters to newer and returning players. This is a Limited PVP server with rules in place to help remove the toxicity that you see in most Rust servers. Come give it a try!
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King of the Hill

King of the Hill is a three team sector control mission within ArmA 3. As you play you will gain experience which will in turn unlock new gear and vehicles to aid your teams efforts to control the zone.
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King of the Hill: RHS

RHS King of the Hill is a version that combines the popular RHS mod with KotH. In this version of the award winning sector control mission you play as Nato or Russian forces. Just like in vanilla KotH you will gain experience by playing which will in turn unlock new gear and vehicles to aid your teams efforts to control the zone. RHS and vanilla stats are separately saved in our database and are displayed here: https://stats.armakoth.com
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Small request for transport pilots - US Koth #2 HC

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A small suggestion that I think would be nice to see as a dedicated transport pilot. Create a Transporter perk similar to the Medic perk, that increases the money earned from insertions.

Unlike people that are in the AO, we don't see the $200 every 30 seconds or so. And while insertions and the assists are pretty good XP wise, the money is pretty low, especially when your coughing up $1000 every time a lucky Lynx finds it's mark.

A round where I'm on the ground would usually net me around 50-60K at the end, but when I'm just transporting, it's closer to 25-30K. Pretty low incentive for a playing a support role in my opinion.

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  • 2 months later...

+1 really interesting idea

I also think that proper point scoring for pilots should be implemented. We lose points for crashing and getting downed due to assigned teamkills, but we don't score any for doing successful tactical insertions or paradrops so our contribution to the team's efforts is never properly represented on the scoreboard, while all other possible roles/playstyles in KotH are covered (snipers, road campers, CQB infantry, medics).

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+1 I'm all for it.

When I fly transport I personally do paradrops and when doing that for a full game back and forth I make 5-10k.

Like said it isn't very incentive for players to do the support role of a pilot.

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The thing with MEDIC perk is that you need a lot of different perks while on the ground and picking MEDIC means you can't pick something else. As pilots your must have perk is ENGINEER and that's it, there would be 0 reason to not take the transport perk. Instead, I'd rebalance the rewards for tactical insertions if you think they're too low (keep in mind that you also get assists from players that you delievered)

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