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King of the Hill

King of the Hill is a three team sector control mission within ArmA 3. As you play you will gain experience which will in turn unlock new gear and vehicles to aid your teams efforts to control the zone.
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King of the Hill: RHS

RHS King of the Hill is a version that combines the popular RHS mod with KotH. In this version of the award winning sector control mission you play as Nato or Russian forces. Just like in vanilla KotH you will gain experience by playing which will in turn unlock new gear and vehicles to aid your teams efforts to control the zone. RHS and vanilla stats are separately saved in our database and are displayed here: https://stats.armakoth.com
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King of the Hill: 1944

1944 King of the Hill is a version that combines the popular IFA3 mod with KotH. In this version of the award winning sector control mission you play as German or Russian/American forces. Just like in vanilla KotH you will gain experience by playing which will in turn unlock new gear and vehicles to aid your teams efforts to control the zone. 1944 and vanilla stats are separately saved in our database and are displayed here: https://stats.armakoth.com
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TalkToFrank

Thermal insulation for Infantry

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Most vehicle players use the built-in thermal view of their vehicles and designators for spotting enemy infantry. 
Only the full body ghillie suits give you a good thermal masking so you don't show up as a bright white Blob. The ghillies are only avaiable for the marksman-perk, which IMO is a good idea, however it makes hiding from thermal viewfinders impossible.
There is another uniform, that gives you a thermal cover for the whole body: the "Special Purpose Suit" plus Helmet. In the Graphics below are four infantrymen with varying degrees of thermal cover. The one on the left with the least amount, the one on the right with the most. 

I realize, that there are not 3 different Varieties of that armor, thus making it harder to distinguish players by uniform alone. Most (all?) players use the small coulored rectangles above their teammates to see who is who, so that is in my eyes not really an issue. 


The other aspect would be balance, especially the helmet is very powerful, the integrated thermal and night vision would have to be disabled and probably only giving them a lvl 1 vest would be sufficient. 

Overall this would not be a huge change for battles inside the zone, but would greatly change what happens on the way there...

NoThermal.png

Thermal.png

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We have stayed away from those as they are quite OP. Normal infantry doesn't walk around in thermal suits under real combat. 

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I feel honored to get an answer that fast by you
Why do you believe this to be more OP than the  ghillie? You could even bundle it into a perk, together with the countermeasure one, as that is also not really "realistic"

There is a testserver after all.... ;)

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 Hey. 

Im not sure how it is now but previously when the Thermal Suit was introduced into the game it had unrealistically high armor rates compared to other assets. Combine that with the fact that it hides you're thermal signature makes it unbalanced. The default armor values can also not be tweaked without modding which isnt a option for Vanilla koth. 

Im not sure about the armor values now. Can look into it again with SaMatra. Not sure where it would fit in the gameplay though. Maybe a separate perk called Stealth or something. 

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